منابع مشابه
Rendering Handwritten Characters
Approach: The majority of fonts in use today represent glyphs as outlines formed by knots and splines. At rasterization time, these outlines are scaled to the desired size on the pixel grid and each pixel lying within the outline is turned on. Hinting significantly improves the readbility of text by giving the typographer finer control over the final appearance of each glyph beyond this simple ...
متن کاملAutomatic Stained Glass Rendering
Based on artistic techniques for the creation of stained glass, we introduce a method to automatically create images in stained glass stylization of images. Our algorithm first applies segmentation, and performs region simplification to merge and simplify the segments. The system then queries a database of glass swatch images and computes an optimal matching subset based on color and texture me...
متن کاملA Hybrid Approach to Rendering Handwritten Characters
With the growing popularity of pen-based computers comes the need to display clear handwritten characters at small sizes on low-resolution displays. This paper describes a method for automatically constructing hinted TrueType fonts from on-line handwriting data. Hints add extra information to glyph outlines in the form of imperative constraints overriding side effects of the rasterization proce...
متن کاملOutput-Sensitive Rendering of Detailed Animated Characters for Crowd Simulation
Rendering detailed animated characters is a major limiting factor in crowd simulation. In this paper we present a new representation for 3D animated characters which supports output-sensitive rendering. Each character is encoded through a small collection of textured boxes storing color and depth values. At runtime, each box is animated according to the rigid transformation of its associated bo...
متن کاملAnimating and Rendering Virtual Humans - Extending X3D for Real Time Rendering and Animation of Virtual Characters
In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal was to come up with solutions based on the concepts of the open ISO standard X3D and if necessary to propose generalized extensions to the standard. First we describe the high level control language PML and its implementation, which is also suitable for non-...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: The Journal of the Society for Art and Science
سال: 2004
ISSN: 1347-2267
DOI: 10.3756/artsci.3.205